UX Laurier Design-O-Thon

Wise Monkey

Overview

Design Prompt: “How might we intentionally explore what matters to us? ”


Wise Monkey is a mobile application that provides users with access to a variety of courses, discussions and goals to explore their curiosity.

Role: UX/UI Designer


Timeline: 48-Hours (2021)


Team: Solo

Design-O-Thon: Day 1 of 2

Internet Research

Since this was a 48-hour design-a-thon, I had to mainly rely on the internet to gather user insights on the topic of curiosity. One of the bigger questions I researched was…


“What habits do curious people have?”

  • Listen without judgement

  • Ask questions relentlessly

  • Willing to be wrong at times

  • When they get bored, they look into something new

  • They make time for curiosity and stay motivated

User Personas

Based on the extensive research I did on this topic, as well as turning to social media polls for input I created a couple of user personas.


Identifying User Pain Points

What do people who desire to stay curious struggle to do?

  • Lack the confidence to ask questions

  • Lack the motivation to keep growing and reach new depths of knowledge

  • Lack the diverse resources to learn new things

Target Market

  • The content level is directed towards ages 16+ but all ages are welcome to be curious with us!

  • People who are interested in learning more every day with the correct resources

  • People who strive to be more curious in their everyday lives

The Problem

How might we design a product that fosters a safe and motivating environment for users to explore their curiosity, ask questions confidently, and access diverse resources for continuous learning?

Key Features

I then went on to outline some of the gains I would want my users to experience from the use of my app. This included 3 different features that would ensure I solved the specific pain points mentioned above.

Questions

The ability to ask questions and see different perspectives with a valuable reward


Growth

Being able to grow through your curiosity within desired topics


Resources
To connect useful resources to a place where you are safe to ask questions

Low Fidelity Mockup

Using the main features I created some low-fidelity screens. Below are a few snippets from the overall user flow. I made sure to prototype these screens in order to prepare for user testing.

Design-O-Thon: Day 2 of 2

User Testing

I then wanted to get a view from our potential users. I gathered a number of volunteers and had them do a walk-through of my screens. I essentially gave them a task and asked them to navigate their way through the app themselves. I noted down what each user struggled with and any ideas they had that could potentially improve their experience with the app.

Main Takeaways:

  • No Banana points are earned for answering questions. Implementing gamification for both asking and answering questions will encourage users to expand the curiosity of others.

  • No restriction if a field is not filled in. I can still continue if a field is not filled in the challenge request form. [solution: box turns orange when not filled and an alert is given notifying the user it was left empty]

  • No way to see recently viewed topics and discussions. [solution: add this feature to the home page for easy access]

  • No chat feature. A private chat feature will allow users to go into a deeper discussion one on one about certain topics.

High Fidelity Results

Results & Takeaways

  • User testing is so important. Since this was a 48-Hour event, I had limited time to test my product. I found that the optimal number of users was 4-5. This is because once it exceeds 5 users, a large amount of the feedback is repeated.

  • There is always room for improvement. The app only gets better as more people look at it and more ideas are added.

  • Don’t assume. The key to a good user experience is to conduct research and empathize with your users before designing the user interface.

Why Design This Solution?

I believe that creating a safe environment for our users, will allow them to be more comfortable asking questions about courses/topics they are interested in.


We’ll know this to be true when there is a high engagement rate on our discussion boards, with a keen interest in asking/answering questions.

Key Takeaways

With limited time, it required rapid wire-framing sessions, before these sessions I made sure to prepare the list of features required.


  • It is human nature to feel curious about interesting topics

  • Gamification is a strong feature that highly encourages users to participate in discussions

  • In the future, I would like to implement a private chat feature, as it was a popular user suggestion within my user tests


Overall, I really enjoyed this design-o-thon and I would love to participate in one again as it helped me develop stronger rapid ideation skills.